Bridgeplay loads code into the Steam client and into games, re-signs Steam, and updates itself with a signed Sparkle feed. Please report anything that could let someone else run code through it, read Steam data, or ship a bad update.
Report privately through GitHub: Security › Report a vulnerability on https://github.com/raymondchins/Bridgeplay/security. Please don't open a public issue for a security problem.
Include what you found, how to reproduce it, and which Bridgeplay version (Status page) and macOS version you used. You will get a reply within a week. Fixes ship as a normal Sparkle update, and the release notes credit you unless you prefer not.
In scope: the app, notproton.dylib and the run script, the installer, the update feed and
the shipped Wine patches.
Out of scope: Steam, Wine/WineCX, DXMT, DXVK and Apple's Game Porting Toolkit themselves; report those upstream. Anything that needs an attacker who already runs code as your macOS user is a hardening request, not a vulnerability, but it is still welcome as an issue.
- Releases are signed with a self-signed certificate (no Apple Developer ID) and not notarized, and the installer removes the download's quarantine flag. Download only from https://bridgeplay.dev or GitHub.
- Steam is re-signed to load Bridgeplay, with a local "NotProton Local Signing" keychain identity or ad hoc, and loses Valve's hardened runtime.
notproton.dylibloads for every macOS user of a shared/Applications/Steam.app.- Setup removes quarantine from Steam.app and Bridgeplay's folder, resets Steam's Accessibility,
PostEvent and ListenEvent approvals (
tccutil), re-signs Wine loaders ad hoc where needed, and sets Steam's default compatibility tool (config.vdf). - Optional "Block Steam client updates" (
BootStrapperInhibitUpdateOnLaunchinsteam.cfg) also blocks Steam's security fixes. - Game calls to Steam's
steamclientare redirected in memory to Proton's lsteamclient (ntdll-patch/). - D3DMetal games see an NVIDIA GeForce RTX 4090 by default (
NVAPI=1) so DLSS shows up;NVAPI=0turns it off. - For Apple's MetalFX DLSS only, patched
crypt32andwintrustpass NVIDIA's signature check on Apple'snvngx.dll(ngx-signer-patch/). - Some gamefixes turn off a game's Wine check to unlock DLSS (
/WineDetectionEnabled:False,HIDE_WINE_EXPORTS). - Updates are verified with an EdDSA signature (
SUPublicEDKey) before they are installed.