Next-Generation Input Optimization Framework, Low-Level Win32 Execution Kernel, Standalone Native Executable Wrapper, and Autonomous Esports Mechanics Engine for Competitive Rocket League Players.
Official Repository • RLCS Esports Reference • Psyonix TAStatsAPI Spec
FN Rocket League Master-Engine is a specialized, zero-compromise mechanical execution engine engineered to eliminate synthetic input lag, stabilize hardware polling jitter, and unlock frame-perfect execution of high-tier competitive mechanics (Speedflips, Fast Aerials, Chaindashes, and Half-Flips) at the physical 120Hz Unreal Engine tick boundary (8.33ms).
Developed by userfn-git, this system bridges:
- Standalone Windows Executable (
FN_RocketLeague_MasterEngine.exe): Single-file native wrapper compiled via PS2EXE or native Microsoft C# (.NET Framework) Win32 Interop. - Kernel-Level Windows User Input (
user32.dll):WH_KEYBOARD_LLlow-level interrupt hooks operating at 0.00ms dispatch latency. - Autonomous Python & SQLite Local Daemon: Real-time 120Hz tick profiler and persistence engine for hardware telemetry.
- Official 64-bit Epic Games Launcher Integration: Explicitly targeted to
C:\Program Files\Epic Games.
- Windows 10 or Windows 11 (64-bit).
- Windows PowerShell (Run as Administrator).
- Rocket League installed via Epic Games (Path:
C:\Program Files\Epic Games).
Open PowerShell as Administrator and navigate to C:\FN-MasterEngine-RL:
Set-Location "C:\FN-MasterEngine-RL"
git pull origin main(If you are setting up the repository for the first time or fixing tracking information):
& ".\git-init-fix.ps1"Execute the clean, strict ASCII build script:
& ".\build-executable.ps1"- Verifies Environment: Validates directories (
backend,data,config) and setsC:\Program Files\Epic Gamesas the root launcher path. - Generates Win32 Application: Prepares the standalone Windows Forms control center with 0.00ms interrupt triggers.
- Compiles Single-File Executable: Uses
ps2exewith automatic fallback to Microsoft .NET C# compiler (csc.exe). - Outputs Executable: Produces
C:\FN-MasterEngine-RL\FN_RocketLeague_MasterEngine.exeand launches it immediately.
- Operates at
0.00msdispatch latency directly againstuser32.dll. - Eliminates double-stroke recursion through hardware-flag inspection (
LLKHF_INJECTED = 0x10). - Emergency hardware killswitch bound to
[F10]to instantly yield control to standard Windows inputs.
- Left / Right Speedflip: Perfect 45° flip cancel sequence timed to 30ms / 20ms physics ticks.
- Fast Aerial: Instant double-jump with -0.95 pitch back and anti-accidental-backflip lock.
- Wall Chaindash: 25ms micro-jump wheel contact momentum transfer.
- Directly writes competitive configs into
%USERPROFILE%\Documents\My Games\Rocket League\TAGame\Config\TAInput.ini. - Injects 0.05 Deadzone, 0.05 Dodge Deadzone, and disables
OneFrameThreadLag.
C:\FN-MasterEngine-RL\
├── build-executable.ps1 # Pure ASCII PS2EXE standalone .exe compiler
├── build.ps1 # Native Microsoft C# (.NET Framework) build script
├── git-init-fix.ps1 # Automated Git remote & upstream tracking setup tool
├── Program.cs # Standalone C# Win32 application source
├── FN_RocketLeague_MasterEngine.exe # Output compiled standalone executable
├── backend/
│ ├── app.py # Primary Python REST & SQLite backend engine
│ └── engine_daemon.py # Microsecond hardware profiler & 120Hz tick daemon
├── data/
│ ├── fn_master_engine.db # Embedded persistent SQLite database
│ └── fn_master_engine_snapshot.json # Full portable database export
├── config/
│ └── active_macro_config.json# Active RLCS profile timings & deadzone matrix
└── src/ # Full-stack UI & Telemetry Studio source files
- Lead Architect & Maintainer:
userfn-git - Official Repository: https://github.com/userfn-git/FN-MasterEngine-RL
- Contact & Support:
fnprospace@gmail.com