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Shotgun shots are cancelled immediately after reloading #282
As a client in a dedicated server, reload shotgun and hold fire button (either primary or alt) so you fire as soon as the reload finishes
If logging is available, the first shot on primary, or the first 3 shots on alt, should be cancelled.
I had a quick look into this and it seems like potentially entity_is_reloading in entity.h is reporting the player as still being in the process of reloading even after the reload has finished. I plan to dive further into it, but as this is an issue that affects 1.8.0 servers currently, I wanted to note it here.
I have not noticed the same behaviour with any other weapons, only the shotgun.
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