CONTROL PLANE
|
+-----------------------+-----------------------+
| | |
Scientific Registry Experience Compiler Trust / Provenance
(verified MCP servers) (pattern -> UAG) (IP + source gating)
| | |
+-----------------------+-----------------------+
|
Canonical Contracts
|
+--------------------+--------------------+
| | |
Canonical Actions Capability Registry Universal Assembly
(semantic verbs) (native/adapter/ Graph (UAG)
composed/emulated/ (portable scene +
unsupported) interaction state)
| | |
+--------------------+--------------------+
|
Routing Policy
|
+--------------------+--------------------+
| | |
UEFN Adapter Unity Adapter UNIGINE Adapter
| | |
UEFN Toolbelt Unity Toolbelt UNIGINE Toolbelt
| | |
UEFN/UE Unity UNIGINE
qFoldIT turns real scientific discovery into playable experiences. Fold a protein. Search for a quantum ground state. Grow a plant from first principles of light and nutrients. Screen a molecule for safety before it ever reaches a lab bench.
Every level you play is generated from an actual scientific computation — not a script, not a guess. If the science isn't real, the level doesn't ship.
qFoldIT experiences run inside the game engines millions of players already use:
- Fortnite / UEFN
- Unity
- UNIGINE
One scientific idea, built once, playable everywhere.
- 🧬 Protein Folding Construction — fold real proteins, level by level
- ⚛️ Quantum Ground-State Portal — explore energy landscapes through a quantum search
- 🧩 HP-Lattice Spatial Puzzle — a spatial puzzle built on real lattice-protein folding
- 🛡️ ADMET Safety Strategy — screen molecules for safety the way real researchers do
- 🌱 Procedural Growth (L-Systems) — grow a plant shaped by real light and nutrient rules
More scientific domains are on the way — each one only goes live once it's backed by a verified scientific engine.
We don't fake the science. A qFoldIT level is only themed, titled, and released once it's connected to a real, working scientific result. If we don't have that yet, we don't ship the skin — we keep building instead.
qFoldIT is open source and built engine by engine. Check out the individual toolbelt repositories to see how each engine brings the science to life, or follow the roadmap to see what's unlocking next.
Scientific describes → turns into a game of any genre → players solve it → results flow back into the scientific graph.
| Engine | Tools | Categories | Avg. Tools per Category |
|---|---|---|---|
| UEFN | 358+ | 55+ | ~6.5 |
| UNITY | 105 | 24 | 4.25 |
| UNIGINE | 84 | 23 | ~3.64 |
qFoldIT
│
Universal UAG
│
┌───────────────┼────────────────┐
│ │ │
▼ ▼ ▼
UEFN UNITY UNIGINE
358+ / 55+ 105 / 24 84 / 23
│ │ │
└───────────────┼────────────────┘
│
547+ TOOLS / 102+ CATEGORIES
qFoldIT
│
┌───────────────────┼───────────────────┐
│ │ │
SCIENCE GAME DESIGN TRUST
│ │ │
▼ ▼ ▼
Scientific MCP Deterministic Provenance /
Registry Game Design Compliance
│ │ │
└───────────────────┼───────────────────┘
│
▼
UAG / OpenUSD
│
▼
UEFN-TOOLBELT
│
▼
Interactive Science
│
▼
Human + AI Discovery
qFoldIT
SCIENTIFIC RUNTIME
│
┌─────────────────┼──────────────────┐
│ │ │
SCIENCE CONTROL EXPERIENCE TRUST / IP
│ │ │
MCP Registry Canonical State Provenance
│ │ │
└─────────────────┼──────────────────┘
│
ENGINE ADAPTER API
│
┌─────────────────┼──────────────────┐
│ │ │
▼ ▼ ▼
UEFN UNITY UNIGINE
TOOLBELT TOOLBELT TOOLBELT
│ │ │
▼ ▼ ▼
Fortnite Unity UNIGINE
Under Unreal Engine 6 (UE6) framework, Epic Games unifies licensing conditions and developer terms across all deployment tracks, blending the boundaries between standalone application development (UE) and meta-environments (UEFN).
Architecture provides complete deployment flexibility: the exact same Universal Assembly Graph (UAG) and Verse / Scene Graph configurations can run as an isolated, standalone scientific simulator with custom assets locally, or deploy seamlessly as a fully compliant, pre-validated interactive world inside the LEGO Fortnite ecosystem using native asset referencing—adapting to target compliance rules on-the-fly without codebase refactoring.
ℹ️ IP Compliance Notice: The Rick and Morty franchise in the LEGO style within Fortnite is governed by a private tripartite B2B intellectual property (IP) sublicensing agreement between Warner Bros. Discovery (WBD / Licensor), Epic Games (Licensee), and LEGO System A/S (Brand Owner and Co-creator of the mode). Within this pre-validated ecosystem, qFoldIT operates strictly as a structural automation layer—translating scientific datasets into platform-native Verse code via autonomous MCP servers and the Universal Assembly Graph (UAG) without importing or modifying proprietary assets.
LEGO® / FORTNITE® Cinematic Trailer
LEGO® ELEMENTS and LEGO® STYLES come to FORTNITE® Creative and UEFN
EPIC GAMES® / FORTNITE® | Rick And Morty in UEFN Fortnite
Built by Ocean Bennett — @undergroundrap — for the 2026 UEFN Python wave. qFoldIT extension merged from the qFoldIT team — see qFoldIT Trust & Compliance Layer.
All LEGO visualisations published on ideas.lego.com on behalf of qFoldIT undergo review for MPNC and LEGO Authenticity before upload. Reviewer profile: Vosslab (Dr. Neil Voss) — qFoldIT Owner; scientific-computing contributor; Tetrisphere creator; LEGO Ideas member/LEGO artist.
GitHub Organization:


