tweens.gd is a fully free and libre open source tweening system for Godot 4 - playful and flexible as a ferret!
This addon values concise and consistent syntax, and offers more interesting easing options than most.
Get support and show us your cool stuff on the ⤜outfox⤏ Discord.
tweens.gd respects your time and your keycaps!
Write maintainable, reusable tweens that read clearly, without surprising side effects. Need something done quick, or done well? You have a choice between structured and convenient syntax. (C# | GDScript)
Find out what it's like in just five steps! Quickly on the web, or right on the metal using the in-engine tutorial that shows you the actual running scenes and code directly in your Godot editor. (look and feel are similar)
| Browsers are handy 💫 | I want to believe 👾 | Read it to me raw 🍖 |
|---|---|---|
| Web-based Tutorial (tweens.gd) ~1:1 simulated in the browser searchable API reference |
In-Engine Tutorial (📁.zip) GDScript + C#, ready to edit & run import the ZIP in Godot .NET's Project Manager |
Tutorial Lessons (GitHub) just the In-Engine version's basic tweens and scenes |
This is a MIT licensed, free addon, and it supports both GDScript and C# out of the box. It's made out of love for indie devs and satisfying game feel.
Godot logo by Andrea Calabró, licensed under CC BY 4.0. "Easy, the Ferret" illustrations drawn by foxy_maria.
tweens.gd is human-designed and exclusively uses human-made art. The development tools and workflows used to create the documentation, the library, its code generators, and CI infrastructure are pervasively LLM-supported.
... dook, dook!