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docs: SDD for keyboard & mouse (mouselook) PC support - #1

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@jeffory jeffory commented Jun 16, 2026

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Spec-Driven Development plan (Phases 0–4) for keyboard + mouse with mouselook on Windows/Linux: docs/kbm-mouselook-sdd.md.

Documents the actual platform (Xbox 360/XBLA via ReXGlue, not N64), the existing MnK driver in the SDK, the gaps (Linux mouselook broken, no wheel binds, no invert-Y), and the implementation path.

Pairs with the implementation PR in jeffory/GoldenEye-Recomp-rexglue (feature/kbm-mouselook).

🤖 Generated with Claude Code

Spec-driven plan (Phases 0-4) for keyboard + mouse with mouselook on
Windows/Linux. Documents the actual platform (Xbox 360/XBLA via ReXGlue,
not N64), the existing MnK driver in the SDK, the gaps (Linux mouselook,
wheel binds, invert-Y), and the implementation path. Pairs with the
ReXGlue-side feature/kbm-mouselook branch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
@jeffory jeffory closed this Jul 2, 2026
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