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🎮 Neon Reach VR

This prototype was created purely using Claude CLI + Unity MCP + Meta MCP Extensions. It demonstrates what can be achieved through agentic workflows features alone, and how our extensions and exposed LLM knowledge can accelerate VR developers' workflows.

How to run the project?

Honestly, it’s that simple: clone it, open it in Unity, activate the Meta XR Simulator, hit Play, and you’re done! You can use hands or controllers to play the game and the arrow keys on your keyboard to move around. For more details about how this project was created watch my GDC talk here.

💻 What stack was used to build this?

  • Claude Code CLI
  • Unity 6+ LTS
  • Meta XR Core SDK
  • Meta XR Interaction SDK
  • Unity MCP
  • Meta Unity MCP Extensions
Project Demos
Running Final Game w/ Meta Quest 3
Running Game w/ Meta Link
Running Game w/ the XR Simulator

About

This prototype was created purely using Claude CLI + Unity MCP + Meta MCP Extensions. It demonstrates what can be achieved through vibecoding features alone, and how our extensions and exposed LLM knowledge can accelerate VR developers' workflows.

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