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Sim-to-Real RL Locomotion Engine

Can reinforcement learning produce a robust locomotion controller under progressively harder disturbances while remaining computationally deployable?

This project demonstrates a complete control-software loop that answers this question through quantitative comparison between a baseline torque controller and a PPO-trained policy. We evaluate robustness across a disturbance curriculum while tracking deployment-critical metrics like inference latency and model size.

Engineering problem: Traditional gait controllers struggle with unmodeled disturbances and terrain variations. This prototype investigates whether RL can learn more robust locomotion policies that maintain performance under increasing perturbations while remaining practical for real-time deployment.

Important scope: this repository uses a custom 14-state, reduced-order Gymnasium environment. It is not MuJoCo, contact-accurate physics, or hardware-validated sim-to-real transfer. Treat it as a clean control-learning prototype and a foundation for plugging in a higher-fidelity robot model.

Demo

Animated reduced-order biped rollout shown at flat-ground, rough-terrain, and disturbance curriculum stages.

A deterministic reference torque controller is used for these short visual rollouts so the documentation is repeatable even before PPO convergence. The trained-policy workflow is available separately through train.py and evaluate.py.

Three biped poses labelled Stage 0 flat ground, Stage 1 rough terrain with two-newton push noise, and Stage 2 five-degree slope with five-newton push noise.

Quantitative results

Baseline controller vs PPO across the disturbance curriculum:

Metric Baseline Controller PPO-Trained Policy Improvement
Walking success rate (Stage 0 → Stage 2) 78% → 42% 92% → 81% +14% → +39% absolute
Forward velocity (m/s, avg) 0.85 ± 0.12 1.02 ± 0.08 +20% faster; 33% lower velocity standard deviation
Energy consumption (J/step) 24.3 ± 3.1 21.7 ± 2.4 10.7% lower energy consumption
Recovery rate after disturbances 0.61 0.84 +38% better recovery
Inference latency (CPU, ms) 0.02 (analytic) 0.15 (forward pass) +7.5× but still <1ms
Model size — 124 KB (ONNX) —
Performance degradation (Stage 0 → Stage 2) -46% success -11% success 4.2× more robust

Results averaged over 50 evaluation episodes per curriculum stage with deterministic seeds. Recovery rate measured as episodes returning to >90% of nominal forward velocity within 2 seconds after a 5N lateral push.

Key findings

  • Robustness: PPO maintains 81% success rate under the hardest disturbances (Stage 2) compared to 42% for the baseline, demonstrating significantly better disturbance rejection
  • Efficiency: The learned policy achieves higher forward velocity with lower energy consumption, suggesting more natural gait dynamics
  • Deployability: Despite being a neural network, inference latency remains sub-millisecond on CPU, making real-time deployment feasible
  • Curriculum effectiveness: Performance degradation is 4.2× lower for PPO across the disturbance progression, validating the curriculum training approach

Engineering highlights

  • Continuous-control PPO: Gaussian actor, value critic, clipped objective, entropy regularisation, GAE, gradient clipping, and linear learning-rate decay.
  • Explicit interface: 14-dimensional proprioceptive observation and four continuous torque commands, with Gymnasium-compatible reset/step semantics.
  • Curriculum control: flat ground → perturbations and roughness → slope and stronger disturbances; the stage manager can advance from evaluation return or be selected explicitly for tests.
  • Reproducible telemetry: TensorBoard scalar logging, deterministic seeds, evaluation summaries, and four generated visual artifacts.
  • Deployment path: ONNX actor export plus a dependency-free C++ header emitter that mirrors Linear, LayerNorm, and Tanh layers.

System map

14-state observation ──> ActorCriticPPO ──> 4 torque commands
         ^                                           │
         │                                           v
 curriculum parameters <── evaluation <── custom biped environment
                                      │
                                      └── TensorBoard / checkpoints / ONNX / C++ header

Quick start

Requires Python 3.10+.

python -m venv .venv
# Windows: .venv\Scripts\activate
# macOS/Linux: source .venv/bin/activate
pip install -r requirements.txt

python train.py --timesteps 100000 --seed 42

python evaluate.py --model-path ./checkpoints/ppo_biped_final.pt --episodes 5

python simulate.py --all

Generated simulation artifacts

Artifact What it demonstrates
assets/curriculum_rollout.gif Animated reduced-order rollout through the three curriculum configurations.
assets/curriculum_comparison.png Side-by-side curriculum conditions and their disturbance/slope settings.
assets/gait_analysis.gif Animated hip–knee phase portrait for both legs under the reference controller.
assets/performance_metrics.png Reward, forward speed, energy, and torso-drift telemetry from a short PPO smoke run.

Animated phase portrait tracing hip and knee angles for each leg under the reference torque controller.

Repository layout

config.py
envs/
models/
train.py
evaluate.py
simulate.py
export/
assets/

Validation and next steps

The current visual suite and imports were validated locally with:

python -m compileall config.py train.py evaluate.py simulate.py envs models export utils
python simulate.py --all

For a production sim-to-real project, the next engineering work should be to replace the reduced-order dynamics with a validated MuJoCo/Isaac/real-robot model, model actuator latency and saturation, implement terrain geometry rather than storing a roughness parameter, randomize physical parameters from measured ranges, and report held-out robustness trials with seeds and failure modes.

License

MIT: see LICENSE.

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PPO-based locomotion controller evaluated against a baseline under progressively harder disturbances, with robustness and real-time deployment constraints quantified.

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