Weather and Time#1078
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JasperLorelai wants to merge 4 commits intoTheComputerGeek2:mainfrom
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- Added "time" as alias to "time-to-set". - Added "add-time", "set-player-time", and "advance" (gamerule) toggles. - Removed default "str-announce" for convenience. - Implemented TargetedEntitySpell for player targeting.
Added "paste-structure-void" and "prevent-overwrite".
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Changes:
TimeSpellcan now target players when cast as a sub-spell.TimeSpellmessage forstr-announcefor convenience.Additions:
.instant.TimeSpell:timeas an alias totime-to-set.add-time,set-player-time, andadvance(gamerule) boolean toggles. Player time can be reset withtime: 0..targeted.PasteSpell:paste-structure-void(boolean, defaults tofalse) - Toggle whetherstructure_voidwithin the schematic will be placed or ignored.prevent-overwrite(boolean, defaults tofalse) - If enabled, after filtering outpaste-air&paste-structure-void, this option will prevent the paste from succeeding if a schematic block will override a block in the world..instant.WeatherSpell:rain,thunder,advance(gamerule) - Boolean values, unset by default.duration-clear,duration-weather,duration-thunder- Integer ticks. These options override the default randomised weather clocks caused byrain&thunder.player-weather- Ignores all other options because it affects only the player weather. Can beclear,downfallorreset.