Clip view cones to Valorant map geometry#100
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Greptile SummaryThis PR adds map-aware clipping for Valorant view cones. The main changes are:
Confidence Score: 5/5This looks safe to merge.
Important Files Changed
Reviews (6): Last reviewed commit: "Infer view cone elevation from map heigh..." | Re-trigger Greptile |
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@greptileai please re-review the latest head. The free-cone rotation now falls back to the persisted utility rotation, and the side-switch coordinate-frame invariant is documented and covered by a mirrored origin/rotation clipping regression test. |
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@greptileai final re-review please: the latest head only aligns the pre-existing folder-icon migration marker with app version 92. The complete repository suite now passes (262/262). |
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Verified and fixed the Windows long-worktree build failure in 8ef6296. The WebView dependency target now uses a shorter Visual Studio project label, and a full debug build succeeds from the original nested path.\n\n@greptileai please review the latest head. |
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@greptileai please review the latest head. This update adds topmost navigation-height inference, automatic Riot elevation-slice selection, hybrid Riot blocker plus SVG boundary clipping, and a calibration overlay. The full local suite passes (269/269). |
- Delete obsolete skill docs and scripts - Update agent instructions and lockfile references
Route page-transition agents around map geometry
What changed
Why
The previous painter rendered only a radial wedge, so cones bled through walls and outside map boundaries and could not choose the correct stacked-floor occluders.
Performance / impact
Verification
fvm flutter analyze— only the existingpages_bar.dart:514deprecated-onReorderinfo.fvm flutter test— all 262 tests pass.D:\Downloads\Output\Exports\ShooterGame.