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Handle missing world in ExprRespawnLocation - #8807

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APickledWalrus wants to merge 1 commit into
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patch/exprrespawnlocation-missing-world
Open

Handle missing world in ExprRespawnLocation#8807
APickledWalrus wants to merge 1 commit into
dev/patchfrom
patch/exprrespawnlocation-missing-world

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@APickledWalrus

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Problem

As described in #8467, an exception can occur when trying to set the respawn location of a respawn event to a location without a world.

Solution

Updates the changer to use the default world if no world is provided.
I've also migrated the class over to the player module.

Testing Completed

Manual testing in-game to confirm resolution.

Supporting Information

n/a


Completes:

Related: none
AI assistance: none

@APickledWalrus
APickledWalrus requested a review from a team as a code owner August 3, 2026 18:26
@APickledWalrus APickledWalrus added the bug An issue that needs to be fixed. Alternatively, a PR fixing an issue. label Aug 3, 2026
@APickledWalrus
APickledWalrus requested review from Pesekjak and UnderscoreTud and removed request for a team August 3, 2026 18:26
@skriptlang-automation skriptlang-automation Bot added needs reviews A PR that needs additional reviews needs triage An issue that hasn't been classified or verified yet labels Aug 3, 2026
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@APickledWalrus APickledWalrus linked an issue Aug 3, 2026 that may be closed by this pull request
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@skriptlang-automation skriptlang-automation Bot moved this to In Review in 2.16 Releases Aug 3, 2026
@skriptlang-automation skriptlang-automation Bot removed the needs triage An issue that hasn't been classified or verified yet label Aug 3, 2026
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bug An issue that needs to be fixed. Alternatively, a PR fixing an issue. needs reviews A PR that needs additional reviews

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Status: In Review

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Successfully merging this pull request may close these issues.

IllegalArgumentException: Respawn world can not be null

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