Add IUnrealClasses for modifying and extending UClass functionality#3
Merged
Annotations
1 error and 20 warnings
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UE.Toolkit.Interfaces/IUnrealState.cs#L5
Missing XML comment for publicly visible type or member 'IUnrealState'
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UE.Toolkit.Interfaces/IUnrealSpawning.cs#L9
Missing XML comment for publicly visible type or member 'IUnrealSpawning.SpawnObject(string, IUClass, IUObject?)'
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UE.Toolkit.Interfaces/IUnrealSpawning.cs#L7
Missing XML comment for publicly visible type or member 'IUnrealSpawning.SpawnObject<TObject>(string, IUObject?)'
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UE.Toolkit.Interfaces/IUnrealSpawning.cs#L5
Missing XML comment for publicly visible type or member 'IUnrealSpawning'
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UE.Toolkit.Interfaces/IUnrealMethods.cs#L129
Type parameter 'TReturnType' has no matching typeparam tag in the XML comment on 'IUnrealMethods.ProcessEvent<TObject, TReturnType>(ToolkitUObject<TObject>, string, ref List<IInvocationParameter>)' (but other type parameters do)
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UE.Toolkit.Interfaces/IUnrealMethods.cs#L130
Parameter 'Parameters' has no matching param tag in the XML comment for 'IUnrealMethods.ProcessEvent<TObject, TReturnType>(ToolkitUObject<TObject>, string, ref List<IInvocationParameter>)' (but other parameters do)
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UE.Toolkit.Interfaces/IUnrealMethods.cs#L120
Parameter 'Parameters' has no matching param tag in the XML comment for 'IUnrealMethods.ProcessEvent<TObject>(ToolkitUObject<TObject>, string, ref List<IInvocationParameter>)' (but other parameters do)
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UE.Toolkit.Interfaces/IUnrealMethods.cs#L5
Missing XML comment for publicly visible type or member 'IUnrealMethods'
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UE.Toolkit.Interfaces/IUnrealClasses.cs#L111
Parameter 'Out' has no matching param tag in the XML comment for 'IUnrealClasses.AddI64Property<TObject>(string, int, out IFProperty?)' (but other parameters do)
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UE.Toolkit.Interfaces/IUnrealClasses.cs#L6
Missing XML comment for publicly visible type or member 'IUnrealClasses'
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UE.Toolkit.Core/Types/Unreal/Factories/UE5_4_4/UnrealFactory.cs#L623
Parameter 'IUnrealFactory factory' is captured into the state of the enclosing type and its value is also passed to the base constructor. The value might be captured by the base class as well.
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UE.Toolkit.Core/Types/Unreal/Factories/UE5_4_4/UnrealFactory.cs#L664
Dereference of a possibly null reference.
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UE.Toolkit.Core/Types/Unreal/Factories/UE5_4_4/UnrealFactory.cs#L649
Nullable value type may be null.
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UE.Toolkit.Core/Types/Unreal/Factories/UE5_4_4/UnrealFactory.cs#L643
Dereference of a possibly null reference.
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UE.Toolkit.Core/Types/Interfaces/IContainerAllocationPolicies.cs#L50
Non-nullable field 'NumInlineElements' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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UE.Toolkit.Core/Types/Unreal/Factories/UE5_4_4/UnrealFactory.cs#L703
Dereference of a possibly null reference.
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UE.Toolkit.Core/Types/Unreal/Factories/UE5_4_4/UnrealFactory.cs#L684
Dereference of a possibly null reference.
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UE.Toolkit.Core/Types/Interfaces/IContainerAllocationPolicies.cs#L78
Non-nullable field 'NumInlineElements' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
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UE.Toolkit.Core/Types/Unreal/Factories/UE5_4_4/UnrealFactory.cs#L721
Possible null reference argument for parameter '_Allocator' in 'TMapDictionary<HashablePtr<UClass>, HashablePtr<UObjectBase>>.TMapDictionary(TMap<HashablePtr<UClass>, HashablePtr<UObjectBase>>* _Self, IUnrealMemoryInternal _Allocator, Action<string>? _DebugCallback = null)'.
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UE.Toolkit.Core/Types/Unreal/Factories/UE5_4_4/UnrealFactory.cs#L713
Parameter 'IUnrealFactory factory' is captured into the state of the enclosing type and its value is also passed to the base constructor. The value might be captured by the base class as well.
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