Skip to content

Namespace tree structure for Uuid #26

Description

@bvssvni

The current design does not support multiple children per sprite, but this can be supported by adding a separate namespace tree structure.

pub struct Namespace {
    /// Stores names and corresponding Uuid.
    names: Vec<(String, Uuid)>,
    /// Maps from Uuid to name index.
    from_name_index: HashMap<Uuid, uint>,
    /// Stores sub node ranges.
    sub_node_ranges: Vec<Uuid>,
    /// Points to a range in `sub_node_range`.
    in_sub_node_ranges: HashMap<Uuid, (uint, uint)>,
}

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions