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merian-shaders: light grid: draw a cell's slots without replacement
Build Merian
#909:
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1m 58s
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1m 58s
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merian-shaders: light grid: drop the visibility probe
Build Merian
#908:
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2m 15s
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merian-shaders: light grid: drop the visibility probe
Build Merian
#907:
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1m 51s
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merian-shaders: light grid: stop clearing a cell's slots by visibility
Build Merian
#906:
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merian: video: read and write video files with the hardware codecs
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merian-graph-run: exit when a node signals the end of its content
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merian-shaders: nee: select lights from a per-cell list
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merian-graph-run: exit when a node signals the end of its content
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merian-graph-run: exit when a node signals the end of its content
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merian-graph-run: exit when a node signals the end of its content
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merian-graph-run: exit when a node signals the end of its content
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merian-graph-run: exit when a node signals the end of its content
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merian-graph: video: read and write video files
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merian-graph: video: read and write video files
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merian: dlss: hand NGX a left handed view space
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merian-graph: gbuffer: primary surface replacement for the guides
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#894:
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2m 6s
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merian-graph: video: read and write video files
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#893:
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merian-graph: gbuffer: trace the specular hit distance as a guide
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#892:
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merian: dlss: select the model preset and a constant responsivity
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#891:
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2m 42s
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merian-graph: examples: let the denoiser own its nodes and the volume
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merian: dlss: pass the projection jitter NGX expects
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#889:
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merian: dlss: denoise and upscale with NVIDIA DLSS
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#888:
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chore: clang-format the light collection and its shaders
Build Merian
#887:
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merian-shaders: guiding: fix the MIS weight of a resampled scatter sa…
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#886:
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merian-graph: restir di: resample with the pairwise MIS weights
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#885:
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feat/restir-cgns
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