Augmenta is a tracking technology to bring interactivity to immersive spaces. This package provides utilies to connect to an Augmenta Server using a WebSocket Outputand to consume the received data.
This is a new Augmenta package for Unity, which is designed to receive data from Augmenta's WebSocket output. It supports:
- Tracking features (clusters IDs, positions, bounding boxes, speed, etc.)
- Point Cloud streaming
- Zone triggering and control
An Augmenta server, local or remote, using Augmenta 1.5.0b+ Newever versions (1.6.0+) can also be used a simulator.
- Window > Package Manager
- Click on the “+” on the top left > Install package from git URL…
- Copy the URL: https://github.com/Augmenta-tech/AugmentaUnityWebsocket.git?path=/Packages/AugmentaUnityWSClient
- On the right > Install
- You can now find the package in your project's Packages directory
The packages comes with a sample project that can you can study or reuse to learn how to work with Augmenta and get started.
In the Package Manager, select the package, and go to the "Samples" tab. On the right, you can "import" the sample to copy it to your Project.
This package makes use of the Augmenta Client C# SDK.
This Unity plugin is open source under the MIT License (see LICENSE).
However, it uses the proprietary Augmenta SDK, which is not open source.
Use of the SDK is subject to the Augmenta SDK License.
You may not redistribute the SDK itself without permission from Augmenta.