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Hello developers!
I'd suggest adding to the rg_weapon_deploy function the same parameter as in the rg_weapon_reload function that sets the duration of this event (eg flDeployTime). It seems to me that he is sorely missed there.
You can also add m_pPlayer->SetAnimation(PLAYER_RELOAD) to DefaultReload.
( ノ ゚ー゚)ノ
👉👈 Contact Details (optional)
No response
💡 Tell us more about your idea
Hello developers!
I'd suggest adding to the rg_weapon_deploy function the same parameter as in the rg_weapon_reload function that sets the duration of this event (eg flDeployTime). It seems to me that he is sorely missed there.
You can also add m_pPlayer->SetAnimation(PLAYER_RELOAD) to DefaultReload.
( ノ ゚ー゚)ノ