https://docs.unity3d.com/Manual/IL2CPP-BytecodeStripping.html
<linker>
<assembly fullname="UnityEngine">
<type fullname="UnityEngine.CharacterController"/>
<type fullname="UnityEngine.Input"/>
<type fullname="UnityEngine.Collider"/>
<type fullname="UnityEngine.Collision"/>
<type fullname="UnityEngine.Physics"/>
<type fullname="UnityEngine.Transform"/>
<type fullname="UnityEngine.GameObject"/>
<type fullname="UnityEngine.WaitForSeconds"/>
</assembly>
</linker>