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Copy pathcamera.js
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217 lines (173 loc) · 7.12 KB
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import { camera, controls } from './scene.js';
import { zoomDistances, satelliteZoomDistances, MAX_TRANSITION_TIME } from './constants.js';
export let trackedObject = null;
export let isTransitioning = false;
export let lockCamera = false;
let transitionStartTime = 0;
const targetPosition = new THREE.Vector3();
const targetLookAt = new THREE.Vector3();
const previousTargetPosition = new THREE.Vector3();
// Keyboard controls state
const keysPressed = {};
const moveSpeed = 0.1;
const lookSpeed = 0.02;
const centerPoint = new THREE.Vector3(0, 0, 0);
export function setLockCamera(value) {
lockCamera = value;
}
export function startTracking(target) {
trackedObject = target;
previousTargetPosition.copy(target.position);
transitionStartTime = performance.now();
isTransitioning = true;
}
export function stopTracking() {
trackedObject = null;
isTransitioning = false;
}
export function snapCameraTo(target) {
const dist = zoomDistances[target.name] || 8;
camera.position.set(
target.position.x,
target.position.y + dist * 0.5,
target.position.z + dist
);
controls.target.copy(target.position);
controls.update();
trackedObject = target;
previousTargetPosition.copy(target.position);
isTransitioning = false;
}
// Camera control helper initializer
export function setupCameraControl(earthObject, domElement) {
controls.target.copy(centerPoint);
controls.mouseButtons = {
LEFT: null,
MIDDLE: THREE.MOUSE.DOLLY,
RIGHT: THREE.MOUSE.ROTATE
};
controls.enableKeys = false;
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
domElement.addEventListener('pointerdown', (e) => {
if (e.button === 0) {
const rect = domElement.getBoundingClientRect();
mouse.x = ((e.clientX - rect.left) / rect.width) * 2 - 1;
mouse.y = -((e.clientY - rect.top) / rect.height) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
const intersects = raycaster.intersectObject(earthObject);
if (intersects.length > 0) {
controls.target.copy(centerPoint);
camera.lookAt(centerPoint);
controls.update();
}
}
});
window.addEventListener('keydown', (e) => {
keysPressed[e.key.toLowerCase()] = true;
});
window.addEventListener('keyup', (e) => {
keysPressed[e.key.toLowerCase()] = false;
});
}
// Legacy global setup wrapper
window.setupCameraControl = function(camRef, ctrlRef, earthObj, el) {
setupCameraControl(earthObj, el);
};
export function updateCameraMovement() {
let cameraRotated = false;
if (keysPressed['arrowup']) { camera.rotateX(lookSpeed); cameraRotated = true; }
if (keysPressed['arrowdown']) { camera.rotateX(-lookSpeed); cameraRotated = true; }
if (keysPressed['arrowleft']) { camera.rotateOnWorldAxis(new THREE.Vector3(0, 1, 0), lookSpeed); cameraRotated = true; }
if (keysPressed['arrowright']) { camera.rotateOnWorldAxis(new THREE.Vector3(0, 1, 0), -lookSpeed); cameraRotated = true; }
const forward = new THREE.Vector3();
camera.getWorldDirection(forward);
forward.normalize();
const right = new THREE.Vector3();
right.crossVectors(forward, camera.up).normalize();
const up = camera.up.clone().normalize();
const moveDirection = new THREE.Vector3(0, 0, 0);
if (keysPressed['w']) moveDirection.add(forward);
if (keysPressed['s']) moveDirection.add(forward.clone().negate());
if (keysPressed['a']) moveDirection.add(right.clone().negate());
if (keysPressed['d']) moveDirection.add(right);
if (keysPressed['e']) moveDirection.add(up);
if (keysPressed['q']) moveDirection.add(up.clone().negate());
if (moveDirection.lengthSq() > 0) {
const currentMultiplier = keysPressed['shift'] ? 5 : 1;
moveDirection.normalize().multiplyScalar(moveSpeed * currentMultiplier);
camera.position.add(moveDirection);
}
if (moveDirection.lengthSq() > 0 || cameraRotated) {
const targetDirection = new THREE.Vector3();
camera.getWorldDirection(targetDirection);
controls.target.copy(camera.position).add(targetDirection.multiplyScalar(1.0));
controls.update();
}
}
// Global hook for continuous inputs
window.updateCameraMovement = updateCameraMovement;
// Break camera track when key pressed
window.addEventListener('keydown', (e) => {
const k = e.key.toLowerCase();
if (['w', 'a', 's', 'd', 'q', 'e', 'arrowup', 'arrowdown', 'arrowleft', 'arrowright'].includes(k)) {
stopTracking();
}
});
// Primary calculations for tracking and collision processing
export function updateTrackingSystem(timeScale) {
if (!trackedObject) return;
const deltaMove = new THREE.Vector3().subVectors(trackedObject.position, previousTargetPosition);
if (isTransitioning) {
const elapsed = performance.now() - transitionStartTime;
targetLookAt.lerp(trackedObject.position, 0.25);
const activeZooms = { ...zoomDistances, ...satelliteZoomDistances };
const dist = activeZooms[trackedObject.name] || (trackedObject.geometry?.parameters?.radius * 2.5 || 5.0);
const offset = camera.position
.clone()
.sub(trackedObject.position)
.normalize()
.multiplyScalar(dist);
targetPosition.copy(trackedObject.position).add(offset);
const remainingDistance = camera.position.distanceTo(targetPosition);
const adaptiveSpeed = THREE.MathUtils.clamp(
remainingDistance * 0.001,
0.008,
0.03
);
camera.position.lerp(targetPosition, adaptiveSpeed);
camera.updateMatrixWorld();
controls.target.copy(targetLookAt);
controls.update();
const currentDistance = camera.position.distanceTo(trackedObject.position);
if (currentDistance <= dist + 0.3 || elapsed >= MAX_TRANSITION_TIME) {
controls.target.copy(trackedObject.position);
controls.update();
isTransitioning = false;
}
} else {
camera.position.add(deltaMove);
controls.target.copy(trackedObject.position);
if (lockCamera && typeof timeScale !== 'undefined' && timeScale > 0) {
const offset = camera.position.clone().sub(controls.target);
offset.applyAxisAngle(new THREE.Vector3(0, 1, 0), 0.002 * timeScale);
camera.position.copy(controls.target).add(offset);
}
}
previousTargetPosition.copy(trackedObject.position);
controls.update();
// Camera collision detection logic
const radius =
trackedObject.geometry?.parameters?.radius ||
trackedObject.children?.[0]?.geometry?.parameters?.radius ||
1;
const minDistance = radius + 1.5;
const direction = camera.position.clone().sub(trackedObject.position);
const distance = direction.length();
if (distance < minDistance) {
direction.normalize();
camera.position.copy(
trackedObject.position.clone().add(direction.multiplyScalar(minDistance))
);
}
}