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Developer Docs

The build system is based on CMake; for details, refer to CMakePresets.json. Typically you will want to use the release_template_debug and release_template_release presets.

Optional: Install dependencies via vcpkg

ggml with blas and CUDA

$env:VCPKG_OVERLAY_PORTS="vcpkg/ports"
$env:VCPKG_DEFAULT_TRIPLET="x64-windows"

vcpkg install ggml[blas,cuda] llama-cpp[server,tools] whisper-cpp[cuda]

References:

Compile

# configure
cmake --preset release_template_debug

# build
cmake --build build/release_template_debug --config RelWithDebInfo

Adding document for the plugin

# Inside the `project` folder:
godot --doctool ../ --gdextension-docs
# The command above generates XML files inside the `doc_classes` folder.

Useful Link