Some less-than-perfect code in Bigshot caused it to break when I added GameObjAddMore. Assuming I'm unable to get Tillmen or the Bigshot author to fix that script, renaming GameObjAddMore and deleting the old name is the proper fix for this.
Simply deleting GameObjAddMore isn't a good fix, since Foreach currently has a soft dependency on it and it'd subsequently break Foreach's first-time-setup -- as well as potentially causing issues with people who have it set to auto-update.
Some less-than-perfect code in Bigshot caused it to break when I added GameObjAddMore. Assuming I'm unable to get Tillmen or the Bigshot author to fix that script, renaming GameObjAddMore and deleting the old name is the proper fix for this.
Simply deleting GameObjAddMore isn't a good fix, since Foreach currently has a soft dependency on it and it'd subsequently break Foreach's first-time-setup -- as well as potentially causing issues with people who have it set to auto-update.