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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""Addon preferences"""
import os
import platform
import bpy
from bpy.props import BoolProperty, EnumProperty, FloatProperty, StringProperty
from bpy.types import AddonPreferences
from . import paths, ui
preferences_tabs = [
("OPTIONS", "Options", ""),
("IMPORT", "Import", ""),
("EXPORT", "Export", ""),
("DEBUG", "Debug", ""),
("HELP", "Troubleshooting", ""),
]
class GoB_Preferences(AddonPreferences):
bl_idname = __package__
tabs: EnumProperty(name="Tabs", items=preferences_tabs, default="OPTIONS")
def on_x_axis_remap_change(self, context):
x_axis = self.remap_x_axis
if x_axis == self.remap_y_axis:
if x_axis != "X":
self.remap_y_axis = "X"
else:
self.remap_y_axis = "Y"
if x_axis == self.remap_z_axis:
if x_axis != "X":
self.remap_z_axis = "X"
else:
self.remap_z_axis = "Z"
else:
pass
def on_y_axis_remap_change(self, context):
y_axis = self.remap_y_axis
if y_axis == self.remap_x_axis:
if y_axis != "Y":
self.remap_x_axis = "Y"
else:
self.remap_x_axis = "X"
if y_axis == self.remap_z_axis:
if y_axis != "Y":
self.remap_z_axis = "Y"
else:
self.remap_z_axis = "Z"
else:
pass
def on_z_axis_remap_change(self, context):
z_axis = self.remap_z_axis
if z_axis == self.remap_x_axis:
if z_axis != "Z":
self.remap_x_axis = "Z"
else:
self.remap_x_axis = "X"
if z_axis == self.remap_y_axis:
if z_axis != "Z":
self.remap_y_axis = "Z"
else:
self.remap_y_axis = "Y"
else:
pass
# GLOBAL
zbrush_exec: StringProperty(
name="ZBrush Path",
description="Select Zbrush executable (C:\Program Files\Pixologic\ZBrush\ZBrush.exe). "
"\nIf not specified the system default for Zscript (.zsc) files will be used",
subtype="FILE_PATH",
default="",
) # Default: ""
use_pixologic_path: BoolProperty(
name="Find Pixologic Version",
description="When enabled the addon will search for the Pixologic ZBrush executable over the Maxon executable, "
"\nthis is useful if you have a Pixologic installation of ZBrush and want to use it with GoB. "
"\nIf you have a Maxon installation of ZBrush, please disable this option",
default=False,
) # Default: False
custom_pixologoc_path: BoolProperty(
name="Custom Pixologic Public Path",
description="This will allow you to set a custom Public Pixologic Path, this is where ZBrush stores GoZ configurations",
default=False,
) # Default: False
if platform.system() == "Windows":
PATH_GOZ = os.path.join(os.environ["PUBLIC"], "Pixologic")
elif platform.system() == "Darwin": # osx
PATH_GOZ = os.path.join("/", "Users", "Shared", "Pixologic")
else:
PATH_GOZ = False
pixologoc_path: StringProperty(
name="Pixologic Public Path",
description="Set public pixologic path, this needs to be a valid folder which zbrush accesses."
"By default this folder is on the windows system drive under C:\\Users\\Public\\Pixologic",
subtype="DIR_PATH",
default=PATH_GOZ,
) # Default: PATH_GOZ
project_path: StringProperty(
name="Project Path",
description="Folder where Zbrush and Blender will store the exported content",
subtype="DIR_PATH",
default=os.path.join(paths.PATH_GOZ, "GoZProjects", "Default/").replace(
"\\", "/"
),
)
clean_project_path: BoolProperty(
name="Clean Project Files",
description="Removes files in the project path to keep your GoZ bridge clean and your SSD happy",
default=False,
) # Default: False
use_scale: EnumProperty(
name="Scale",
description="Create Material",
items=[
("MANUAL", "Manual", "Use Manual Factor for Scaling"),
(
"BUNITS",
"Blender Units",
"Changes Scale depending on Blenders Unit Scale ",
),
("ZUNITS", "ZBrush Units", "Scale single Object to ZBrush Units"),
],
default="BUNITS",
) # Default: BUNITS
zbrush_scale: FloatProperty(
name="ZBrush Scale",
description="Target ZBrush Scale",
default=2.0,
soft_min=0.01,
min=0,
soft_max=10,
step=0.01,
precision=2,
subtype="FACTOR",
)
manual_scale: FloatProperty(
name="Scale Factor",
description="Change Scale in Zbrush",
default=1.0,
soft_min=0.01,
min=0,
soft_max=10,
step=0.01,
precision=2,
subtype="FACTOR",
)
flip_x_axis: BoolProperty(
name="Flip X axis",
description="Flip the X axis (before remapping)",
default=False,
) # Default: False
flip_y_axis: BoolProperty(
name="Flip Y axis",
description="Flip the Y axis (before remapping)",
default=False,
) # Default: False
flip_z_axis: BoolProperty(
name="Flip Z axis",
description="Flip the Z axis (before remapping)",
default=False,
) # Default: False
# Axis Remapping
remap_x_axis: EnumProperty(
name="Remap X Axis",
description="Remap the X axis to another axis",
items=[
("X", "X", "Keep X as X"),
("Y", "Y", "Map X to Y"),
("Z", "Z", "Map X to Z"),
],
default="X",
update=on_x_axis_remap_change
) # Default: X
remap_y_axis: EnumProperty(
name="Remap Y Axis",
description="Remap the Y axis to another axis",
items=[
("X", "X", "Map Y to X"),
("Y", "Y", "Keep Y as Y"),
("Z", "Z", "Map Y to Z"),
],
default="Y",
update=on_y_axis_remap_change
) # Default: Y
remap_z_axis: EnumProperty(
name="Remap Z Axis",
description="Remap the Z axis to another axis",
items=[
("X", "X", "Map Z to X"),
("Y", "Y", "Map Z to Y"),
("Z", "Z", "Keep Z as Z"),
],
default="Z",
update=on_z_axis_remap_change
) # Default: Z
show_button_text: BoolProperty(
name="Show Buttons Text",
description="Show Text on the Import/Export Buttons",
default=True,
) # Default: True
flat_icons: BoolProperty(
name="Use flat icons", description="Use flat icons without color", default=True
) # Default: True
export_uv_flip_x: BoolProperty(
name="UV Map Flip X", default=False
) # Default: False
export_uv_flip_y: BoolProperty(name="UV Map Flip Y", default=True) # Default: True
"""
texture_format: EnumProperty(
name="Image Format",
description=" Output image format",
items=[ ('TIFF', '.tif', ' Output image in TIFF format'),
('BMP', '.bmp', ' Output image in BMP format'),
('JPEG', '.jpg', ' Output image in JPEG format'),
('PNG', '.png', ' Output image in PNG format'),
],
default='BMP') # Default: BMP """
# EXPORT
export_modifiers: EnumProperty(
name="Modifiers",
description="Modifiers Mode",
items=[
(
"APPLY_EXPORT",
"Export and Apply",
"Apply Modifiers in Blender and Export them to ZBrush",
),
(
"ONLY_EXPORT",
"Only Export",
"Export Modifiers to ZBrush but do not apply them in Blender",
),
("IGNORE", "Ignore", "Do not export modifiers"),
],
default="ONLY_EXPORT",
) # Default: ONLY_EXPORT
export_polygroups: EnumProperty(
name="Polygroups",
description="Create Polygroups",
items=[
("FACE_SETS", "from Face Sets", "Create Polygroups from Face Sets"),
("MATERIALS", "from Materials", "Create Polygroups from Materials"),
(
"VERTEX_GROUPS",
"from Vertex Groups",
"Create Polygroups from Vertex Groups",
),
("NONE", "None", "Do not Create Polygroups"),
],
default="FACE_SETS",
) # Default: FACE_SETS
export_weight_threshold: FloatProperty(
name="Weight Threshold",
description="Only vertex weight higher than the threshold are converted to polygroups",
default=0.1,
soft_min=0.01,
min=0,
max=1.0,
step=0.01,
precision=2,
subtype="FACTOR",
)
export_mask: EnumProperty(
name="Mask",
description="Mask export options",
items=[
(
"SCULPT_MASK",
"from Sculpt Mode Mask",
"Create Mask from Sculpt Mode Mask",
),
("VERTEX_GROUP_MASK", "from Vertex Group", "Create Mask from Vertex Group"),
("NONE", "None", "Do not export a Mask"),
],
default="SCULPT_MASK",
)
export_remove_internal_faces: BoolProperty(
name="Delete internal faces",
description="Delete internal faces where all edges have more than 2 face users",
default=True,
) # Default: True
export_merge: BoolProperty(
name="Merge Vertices of Curves, Surfaces, Fonts and Meta Objects",
description="Merges vertices of mesh type 'SURFACE', 'CURVE', 'FONT', 'META' that are in a given distance to each other",
default=False,
) # Default: False
export_merge_distance: FloatProperty(
name="Vertex Merge Threshold",
description="Vertex Merge Threshold",
default=0.0001,
min=0,
soft_min=0.0001,
soft_max=0.01,
step=0.0001,
precision=4,
subtype="DISTANCE",
)
export_run_zbrush: BoolProperty(
name="Run Zbrush",
description="Launch Zbrush after exporting from blender",
default=True,
) # Default:True
# IMPORT
import_timer: FloatProperty(
name="Update interval",
description="Interval (in seconds) to look for changes in GoZ_ObjectList.txt",
default=0.5,
min=0.1,
soft_max=2.0,
step=0.1,
precision=2,
subtype="FACTOR",
)
import_material: EnumProperty(
name="Material",
description="Create Material",
items=[
("TEXTURES", "from Textures", "Create Material inputs from Textures"),
("POLYPAINT", "from Polypaint", "Create Material from Polypaint"),
("POLYGROUPS", "from Polygroups", "Create Materials from Polygroups"),
("NONE", "None", "No additional material inputs are created"),
],
default="POLYPAINT",
) # Default: POLYPAINT
import_method: EnumProperty(
name="Import Button Method",
description="Manual Mode requires to press the import every time you send a model from zbrush to import it.",
items=[
(
"MANUAL",
"Manual",
"Manual Mode requires to press the import every time you send a model from zbrush to import it.",
),
("AUTOMATIC", "Automatic", "Automatic Mode"),
],
default="AUTOMATIC",
) # Default: AUTOMATIC
import_mask: BoolProperty(
name="Mask", description="Import Mask to Vertex Group", default=True
) # Default: True
import_uv: BoolProperty(
name="UV Map", description="Import Uv Map from ZBrush", default=True
) # Default: True
import_uv_name: StringProperty(
name="UV Map", description="Set name for the UV Map", default="UVMap"
) # Default: UVMap
import_uv_flip_x: BoolProperty(
name="UV Map Flip X", default=False
) # Default: False
import_uv_flip_y: BoolProperty(name="UV Map Flip Y", default=True) # Default: True
import_subdiv: BoolProperty(
name="Subdiv", description="Import Subdivision Levels", default=True
) # Default: True
import_polypaint: BoolProperty(
name="Polypaint", description="Import Polypaint as Vertex Color", default=True
) # Default: True
import_polypaint_name: StringProperty(
name="Vertex Color",
description="Set name for Vertex Color Layer",
default="Col",
) # Default: Col
import_polygroups: BoolProperty(
name="Polygroups", description="Import Polygroup data", default=True
) # Default: True
import_polygroups_to_vertexgroups: BoolProperty(
name="Polygroups to Vertex Groups",
description="Import Polygroups as Vertex Groups",
default=False,
) # Default: False
import_polygroups_to_facesets: BoolProperty(
name="Polygroups to Face Sets",
description="Import Polygroups as Face Sets",
default=True,
) # Default: True
import_diffuse_suffix: StringProperty(
name="Base Color", description="Set Suffix for Base Color Map", default="_diff"
) # Default: _diff
import_diffuse_colorspace: EnumProperty(
name="",
description="diffuse_colorspace",
items=[
(item.identifier, item.name, item.description)
for item in bpy.types.ColorManagedInputColorspaceSettings.bl_rna.properties[
"name"
].enum_items
],
default="sRGB",
) # Default: sRGB
import_displace_suffix: StringProperty(
name="Displacement Map",
description="Set Suffix for Displacement Map",
default="_disp",
) # Default: _disp
import_displace_colorspace: EnumProperty(
name="",
description="displace_colorspace",
items=[
(item.identifier, item.name, item.description)
for item in bpy.types.ColorManagedInputColorspaceSettings.bl_rna.properties[
"name"
].enum_items
],
default="Linear Rec.709",
) # Default: Linear
import_normal_suffix: StringProperty(
name="Normal Map", description="Set Suffix for Normal Map", default="_norm"
) # Default: _norm
import_normal_colorspace: EnumProperty(
name="",
description="normal_colorspace",
items=[
(item.identifier, item.name, item.description)
for item in bpy.types.ColorManagedInputColorspaceSettings.bl_rna.properties[
"name"
].enum_items
],
default="Non-Color",
) # Default: Non-Color
# DEBUG
performance_profiling: BoolProperty(
name="Debug: Performance profiling",
description="Show timing output in console, note this will slow down the GoZ transfer if enabled!",
default=False,
) # Default:False
debug_output: BoolProperty(
name="Debug: Output",
description="Show debug output in console, note this will slow down the GoZ transfer if enabled!",
default=False,
) # Default:False
def draw_options(self, box):
# GoB General Options
box.use_property_split = True
box.label(text="GoB General Options", icon="PREFERENCES")
col = box.column(align=False)
col.prop(self, "use_pixologic_path")
col.prop(self, "zbrush_exec")
col.prop(self, "project_path")
col.prop(self, "custom_pixologoc_path")
if self.custom_pixologoc_path:
col.prop(self, "pixologoc_path")
col.prop(self, "clean_project_path")
col.prop(self, "remap_x_axis")
col.prop(self, "flip_x_axis")
col.prop(self, "remap_y_axis")
col.prop(self, "flip_y_axis")
col.prop(self, "remap_z_axis")
col.prop(self, "flip_z_axis")
col.prop(self, "use_scale")
if self.use_scale == "MANUAL":
col.prop(self, "manual_scale")
if self.use_scale == "ZUNITS":
col.prop(self, "zbrush_scale")
col.prop(self, "show_button_text")
col.prop(self, "flat_icons")
# col.prop(self, 'texture_format')
def draw_import(self, box):
# GoB Import Options
box.use_property_split = True
# box = layout.box()
box.label(text="GoB Import Options", icon="IMPORT")
col = box.column(align=False)
# box.prop(self, 'import_method') #TODO: disabled: some bugs when switching import method
col.prop(self, "import_timer")
col.prop(self, "import_material")
col.prop(self, "import_mask")
uv_row = col.row()
uv_row.prop(self, "import_uv")
if self.import_uv:
uv_row.prop(self, "import_uv_name", text="")
col.prop(self, "import_uv_flip_x")
col.prop(self, "import_uv_flip_y")
pp_row = col.row()
pp_row.prop(self, "import_polypaint")
if self.import_polypaint:
pp_row.prop(self, "import_polypaint_name", text="")
pg_col = col.column()
pg_col.prop(self, "import_polygroups_to_vertexgroups")
pg_col.prop(self, "import_polygroups_to_facesets")
if self.import_material == "TEXTURES":
row = box.row(align=True)
row.prop(self, "import_diffuse_suffix")
row.prop(self, "import_diffuse_colorspace")
row = box.row(align=True)
row.prop(self, "import_normal_suffix")
row.prop(self, "import_normal_colorspace")
row = box.row(align=True)
row.prop(self, "import_displace_suffix")
row.prop(self, "import_displace_colorspace")
def draw_export(self, box):
# GoB Export Options
box.use_property_split = True
box.label(text="GoB Export Options", icon="EXPORT")
col = box.column(align=False)
col.prop(self, "export_modifiers")
col.prop(self, "export_polygroups")
if self.export_polygroups == "VERTEX_GROUPS":
col.prop(self, "export_weight_threshold")
col.prop(self, "export_mask")
col.prop(self, "export_uv_flip_x")
col.prop(self, "export_uv_flip_y")
col.prop(self, "export_merge")
if self.export_merge:
col.prop(self, "export_merge_distance")
col.prop(self, "export_remove_internal_faces")
col.prop(self, "export_run_zbrush")
def draw_debug(self, box):
box.use_property_split = True
col = box.column(align=True)
col.prop(self, "performance_profiling")
col.prop(self, "debug_output")
def draw_help(self, box):
# GoB Troubleshooting
box.use_property_split = True
# box = layout.box()
box.label(text="GoB Troubleshooting", icon="QUESTION")
if platform.system() == "Windows":
icons = ui.preview_collections["main"]
box.operator(
"gob.install_goz",
text="Install GoZ",
icon_value=icons["GOZ_SEND"].icon_id,
)
def draw(self, context):
layout = self.layout
# TAB BAR
layout.use_property_split = False
column = layout.column(align=True)
row = column.row()
row.prop(self, "tabs", expand=True)
box = column.box()
if self.tabs == "OPTIONS":
self.draw_options(box)
elif self.tabs == "EXPORT":
self.draw_export(box)
elif self.tabs == "IMPORT":
self.draw_import(box)
elif self.tabs == "HELP":
self.draw_help(box)
elif self.tabs == "DEBUG":
self.draw_debug(box)