Skip to content

te::call compile error under windows environment #45

Description

@zyzyz

Expected Behavior

te.hpp file compiles in a project using Windows SDK

Actual Behavior

te::call has a compile error

struct Drawable : te::poly<Drawable> {
    using te::poly<Drawable>::poly;

    void draw(std::ostream &out) const {
        te::call([](auto const &self, auto &out) { self.draw(out); }, *this, out);
                                                                             ~~~
    }
};
constexpr auto call(
  const TExpr expr,
  const I &interface,
           ~~~~~~~~~
  Ts &&... args)
{...}

argument interface is recognized as macro defined in combaseapi.h, changing to other naming compiles.

Adjusting including order or using precompiled header might help, but considering interface is a common keyword, it is expected to change the argument naming for better compatibility.

Specifications

  • Version: Visual Studio 2022 (v143), /std:c++20, /std:c17
  • Platform: Windows

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions