This issue is meant to be a more actionable/scoped version of #91 and #95, specifically scoped to the goal of providing a minimum low level API for managing asset based animations in Bevy.
RFCs
The overall design for these systems are detailed in the following RFCs. Later parts of the implementation are blocked on the design feedback on these individual RFCs.
Implementation/Merge Strategy
This is a fairly large area that touches multiple core areas in the engine. Even with a complete prototype, introducing the system into Bevy in one large PR is likely difficult or impossible (see #1429). The following individual segments will likely need to be individually addressed to piecemeal introduce parts of the system into Bevy proper.
This issue is meant to be a more actionable/scoped version of #91 and #95, specifically scoped to the goal of providing a minimum low level API for managing asset based animations in Bevy.
RFCs
The overall design for these systems are detailed in the following RFCs. Later parts of the implementation are blocked on the design feedback on these individual RFCs.
Implementation/Merge Strategy
This is a fairly large area that touches multiple core areas in the engine. Even with a complete prototype, introducing the system into Bevy in one large PR is likely difficult or impossible (see #1429). The following individual segments will likely need to be individually addressed to piecemeal introduce parts of the system into Bevy proper.