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201 lines (148 loc) · 3.18 KB
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; Game Script Commands
;COMMANDS USED IN EVENT SCRIPTS
; ==============================
; E6 ENCOUNTER
; E7 IDENTIFYITEMS
; E8 TURN
; E9 LAUNCHER
; EA ADD_ITEM
; EB GIVE_XP
; EC CHANGE_LEVEL
; ED REMOVE_ITEM
; EE IF
; EF GOSUB
; F0 RETURN
; F1 END
; F2 GOTO
; F3 DAMAGE
; F5 CLEAR_FLAG
; F6 SOUND
; F7 SET_FLAG
; F8 MESSAGE
; F9 STEAL_ITEM
; FA TELEPORT
; FB ADD_MONSTER
; FC CLOSE_DOOR
; FD OPEN_DOOR
; FE CHANGE_WALL
; FF SET_WALL
; IF () BLOCK PARAMETERS
; ======================
; DA PARTY_VISIBLE
; DB ROLL_DICE
; DC HAS_CLASS
; DD HAS_RACE
; E0 TRIGGER_FLAG
; E7 POINTER_ITEM
; E9 WALL_SIDE
; ED PARTY_DIRECTION
; EE ELSE_GOTO
; EF LEVEL_FLAG
; F0 GLOBAL_FLAG
; F1 PARTY_ON_POS
; F3 MONSTERS_ON_POS
; F5 ITEMS_ON_POS
; F7 WALL_NUMBER
; F8 OR
; F9 AND
; FB >
; FD <
; FE <>
; FF =
; All script functions read from the VM stack
; most of them need a few extra vars parsed into them
Function .b stackValue{src.w,offset.b}
SHARED *vm
function return -1;
End Function
Statement RunScript{}
Shared gd.GameData
End Statement
Statement doSetwall{x,y}
Shared gd.GameData
Shared *currentLevel.Level
mazePos.w = ((y & $1f) * 32) + (x & $1F)
dbugprintstring{"doSetWall:" + str$(x) + " " + str$(y)}
*currentLevel\walldata[mazePos.w*4] = 1-*currentLevel\walldata[mazePos.w*4]
End Statement
Statement doChangeWall{x,y,value}
Shared *currentLevel.Level
Shared gd.GameData
mazePos.w = ((y & $1f) * 32) + (x & $1F)
*currentLevel\walldata[mazePos.w*4] = value
End Statement
Statement doOpenDoor{x,y}
Shared *currentLevel.Level
Shared gd.GameData
mazePos.w = ((y & $1f) * 32) + (x & $1F)
*currentLevel\walldata[mazePos.w*4] = 3
End Statement
Statement doCloseDoor{x,y}
Shared *currentLevel.Level
Shared gd.GameData
mazePos.w = ((y & $1f) * 32) + (x & $1F)
*currentLevel\walldata[mazePos.w*4] = 2
End Statement
Statement doAddMonster{}
Shared gd.GameData
End Statement
Statement doTeleport{}
Shared gd.GameData
End Statement
Statement doStealItem{}
Shared gd.GameData
End Statement
Statement doMessage{x,y,text$}
Shared gd.GameData
End Statement
Statement doSetFlag{idx}
Shared gd.GameData
End Statement
Statement doSound{}
Shared gd.GameData
End Statement
Statement doClearFlag{idx}
Shared gd.GameData
End Statement
Statement doEncounter{}
Shared gd.GameData
End Statement
Statement doIdentify_items{}
Shared gd.GameData
End Statement
Statement doTurn{}
Shared gd.GameData
End Statement
Statement doLauncher{}
Shared gd.GameData
End Statement
Statement doAddItem{}
Shared gd.GameData
End Statement
Statement doGiveXp{}
Shared gd.GameData
End Statement
Statement doChangeLevel{}
Shared gd.GameData
End Statement
Statement doRemoveItem{}
Shared gd.GameData
End Statement
Statement doIf{}
Shared gd.GameData
End Statement
Statement doGosub{}
Shared gd.GameData
End Statement
Statement doReturn{}
Shared gd.GameData
End Statement
Statement doEnd{}
Shared gd.GameData
End Statement
Statement doGoto{}
Shared gd.GameData
End Statement
Statement doDamage{}
Shared gd.GameData
End Statement