I am currently integrating this extension in a game project and decided to do some slight modifications to the code.
I've tried building the project on main, the v1.6 tag or various SHAs, but couldn't get the UtilityAIAgent to decide on any behavior with my custom builds.
scons platform=linux target=template_debug
scons platform=linux target=editor
The scene I'm testing on is a very simple tree:
ROOT >
UtilityAIAgent > (running `evaluate_options(delta)` in `_physics_process`))
UtilityAIBehavior (with `score` set to `1.0`
The UtilityAIAgent do not trigger the behaviour_changed signal, nor update the internal state.
I am currently integrating this extension in a game project and decided to do some slight modifications to the code.
I've tried building the project on
main, thev1.6tag or various SHAs, but couldn't get the UtilityAIAgent to decide on any behavior with my custom builds.The scene I'm testing on is a very simple tree:
The UtilityAIAgent do not trigger the
behaviour_changedsignal, nor update the internal state.