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InputManager.cpp
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63 lines (56 loc) · 1.27 KB
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#include "InputManager.h"
#include <SDL2/SDL.h>
InputManager::InputManager()
{
}
InputManager::~InputManager()
{
}
void InputManager::update()
{
SDL_Event evnt;
while(SDL_PollEvent(&evnt)) {
switch(evnt.type) {
case SDL_QUIT:
exit(0);
break;
case SDL_MOUSEMOTION:
//TODO: Add mouselook
setMouseCoords(evnt.motion.x, evnt.motion.y);
break;
case SDL_KEYDOWN:
keyPressed(evnt.key.keysym.sym);
break;
case SDL_KEYUP:
keyReleased(evnt.key.keysym.sym);
break;
case SDL_MOUSEBUTTONDOWN:
keyPressed(evnt.button.button);
break;
case SDL_MOUSEBUTTONUP:
keyReleased(evnt.button.button);
break;
}
}
}
void InputManager::keyPressed(unsigned int keyID)
{
_keyMap[keyID] = true;
}
void InputManager::keyReleased(unsigned int keyID)
{
_keyMap[keyID] = false;
}
bool InputManager::isKeyDown(unsigned int keyID)
{
auto it = _keyMap.find(keyID);
if (it != _keyMap.end())
return it->second;
else
return false;
}
void InputManager::setMouseCoords(int x, int y)
{
_mouseX = x;
_mouseY = y;
}