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@@ -39,7 +39,7 @@ <h1 id=about-asahi-linux>About Asahi Linux</h1><p>Asahi Linux is a project and c
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<p><a href=https://alyssarosenzweig.ca/>Alyssa Rosenzweig</a>, GPU lead. Alyssa is a Linux graphics hacker. After reverse-engineering the Arm Mali GPUs and building the free Panfrost driver for them, she did the same magic trick on the Apple GPU and built the userspace Asahi graphics drivers.</p></li><li>
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<p><a href=https://github.com/asahilina>Asahi Lina</a>, GPU kernel sourceress. Lina joined the team to reverse engineer the M1 GPU kernel interface, and found herself writing the world&rsquo;s first Rust Linux GPU kernel driver. Outside of GPUs, she sometimes hacks on open source VTuber tooling and infrastructure.</p></li><li>
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<p><a href=https://github.com/eiln>Eileen Yoon (eiln)</a>, signals guru covering multimedia and accelerators. Eileen worked on on hardware video codec acceleration, after knocking out the Neural Engine and Image Signal Processor (camera).</p></li><li>
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<p><a href=https://github.com/eiln>Eileen Yoon (eiln)</a>, signals guru covering multimedia and accelerators. Eileen worked on hardware video codec acceleration, after knocking out the Neural Engine and Image Signal Processor (camera).</p></li><li>
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<p><a href=https://github.com/marcan>Hector Martin (marcan)</a>, the founder of Asahi Linux. marcan is a seasoned reverse engineer and developer with more than 15 years of experience porting Linux and running unofficial software on undocumented and/or closed devices. Asahi Linux was his most ambitious project yet. His previous projects include <a href=https://github.com/fail0verflow/ps4-linux>PS4 Linux</a>, a Linux port to the proprietary hardware found on the PS4, capable of full 3D acceleration using OpenGL and Vulkan (radeon/amdgpu drivers); <a href=https://github.com/marcan/asbestos>AsbestOS</a>, a PS3 Linux bootloader for GameOS mode, and associated kernel patches to make Linux work on the PS3 Slim; and numerous contributions to the <a href=https://wiibrew.org/>Wii Homebrew ecosystem</a>, including being part of the team that developed <a href=https://wiibrew.org/wiki/Homebrew_Channel>The Homebrew Channel</a> and <a href=https://wiibrew.org/wiki/BootMii>BootMii</a>, documenting much of the hardware, and contributing to open homebrew SDK tooling.</p></li><li>
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<p><a href=https://github.com/povik/>Martin Povišer (povik)</a>, who led our audio kernel driver effort. Martin wrote the Apple-specific SoC audio drivers as well as drivers for Apple-proprietary codecs and codec variants.</p></li></ul></div></div></section><footer id=footer>
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